Based in Vietnam — Specializing in high-end visual effects and technical solutions for production.
Role: Matchmove Artist & CG Generalist responsible for camera tracking, glass replacement, and look development & lighting to seamlessly integrate CG elements into live-action plates.
Role: Conducted in-depth Airbus A330neo cockpit research and executed procedural modeling, look development, lighting, and complex matchmove under heavy motion blur and challenging camera conditions to ensure high-fidelity integration.
Role: Developed a procedural modeling system to generate an infinite tunnel and seamlessly blended it with live-action footage for continuous, immersive integration.
Role:Handled matchmove and look development for live-action plates, ensuring accurate camera reconstruction and cohesive visual integration of CG elements.
Role:Designed and built a large-scale ancient city environment inspired by Cổ Loa, developing the full layout and executing complex camera choreography to support dynamic cinematic sequences.
Role:Seamlessly integrated camera movements between full CG and live-action footage while building a large-scale environment to ensure smooth visual continuity and cohesive spatial depth.
Role:Defined the visual mood and tone, developed the core design concept, and built a custom lightning FX system to drive the project’s atmospheric and cinematic impact.
Role:Integrated AI workflows and developed a custom flower-bloom simulation system to visualize the world through the artistic perspective of Xèo Chu.
Role:Executed seamless transitions between live-action footage and full CG environments, ensuring smooth visual continuity and cohesive cinematic flow.
Role:Designed and implemented a professional, high-complexity camera control system to support precise, flexible, and repeatable shot execution.
Role:Handled live-action and CG integration under complex multi-source lighting conditions, ensuring accurate light interaction, shadow consistency, and photoreal compositing.
Role:Performed precise facial matchmove to enable eye socket replacement for the film, alongside look development and lighting to ensure seamless photoreal integration.
I'm Truong Do Trung Hieu [JamesDo]
CG Artist with experience in cinematic environments and large-scale VFX production. Strong background in procedural workflows using Houdini, with production experience across music videos and commercial projects. Experienced in leading small CG teams, supervising shot development, and delivering final renders under tight deadlines. Comfortable working within structured studio pipelines and collaborating across departments (lookdev,layout,lighting).
Lead CG Artist
Lead CG team for music videos and commercial productions Lead environment creation and large-scale FX shots Managed scene assembly and lighting .Delivered 80+ VFX shots per project in fast-paced production cycles
3D Enviroment Artist
Coordinated with directors and compositors to ensure visual consistency .Delivered 40+ VFX shots per project in fast-paced production cycles
3D Artist
Developed 3D assets and environments for independent projects Created optimized geometry and lighting setups for final delivery Worked remotely with multidisciplinary teams
Visual Effects (ADVFX)
Specialized training in contemporary film production pipelines and advanced visual effects techniques.
TECHNICAL SKILLS